- Released games
- Barcelona
- Books of Time
- Dark Ages: Heritage of Charlemagne
- Dark Ages: Holy Roman Empire
- Escape Tales: The Awakening
- Escape Tales: Children of Wyrmwoods
- Escape Tales: Low Memory
- Founders of Teotihuacan
- La Granja
- Mandala Stones
- Minos: Dawn of the Bronze Age
- Nightmare Cathedral
- Nucleum
- Origins: First Builders
- Reef Project
- Side Quest: 7th Sea
- Side Quest: Frostpunk
- Side Quest: Nemesis
- Side Quest: The Isle of Cats
- Tabannusi: Builders of Ur
- Tekhenu: Obelisk of the Sun
- Teotihuacan: City of Gods
- Teotihuacan Deluxe Master Set
- Terracotta Army
- Tiletum
- Windmill Valley
- Zapotec
- Upcoming games
- Expansions

- 1-4
- 14+
- 60-120min
- Daniele Tascini, Dávid Turczi
- Jakub Fajtanowski, Michał Długaj, Zbigniew Umgelter
STORY
Four millennia ago on the eastern bank of the Nile river was laid the foundation of the Temple of Amun-Ra. Over the course of two thousand years, the temple complex was gradually expanded and became widely known as “The Most Select of Places” (Ipet-Isut), boasting the largest religious building in the world. Today, the site is known as Karnak, located at Luxor in modern-day Egypt. Join ancient Pharaohs in creating and growing one of the most impressive sites the world has seen, honoring the Egyptian gods Horus, Ra, Hathor, Bastet, Thoth, and Osiris. You must carefully manage the balance of your actions, preparing for the reckoning by the goddess Maat.

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ABOUT THE GAME
The game board in Tekhenu: Obelisk of the Sun is divided into six sections, each associated with an Egyptian god: Horus, Ra, Hathor, Bastet, Thoth, and Osiris. In the center stands an impressive obelisk (Tekhenu) that casts its shadow onto different parts of the board. As a result, the area around the obelisk is divided into sunny, shaded, and dark sections, depending on how the obelisk casts its shadow at that particular moment. As the game progresses, the sun’s rotation alters which sections are sunny, shaded, or dark. The game takes place over multiple rounds. Each round, players draft dice and perform actions associated with the value of the die and the section from which the die was drafted. Dice come in five colors, and each die is considered Pure, Tainted, or Forbidden depending on the color of the die and the position of the obelisk’s shadow. While you may never draft Forbidden dice, you are free to draft any other die, whether Pure or Tainted.

CATEGORY
- Ancient
- Mythology
- Dice
MECHANISMS
- Action Drafting
- Income
- Open Drafting
- Pattern Building
- Variable Set-Up

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