Nucleum: Court of Progress

Simone Luciani, Dávid Turczi Andreas Resch, Piotr Sokołowski, Zbigniew Umgelter, Aleksander Zawada
Expansion
Length 60-150min
Number of players 1-4
Age 14+
Release date 2024

STORY

As the 19th century draws to a close, the monarchies of Europe struggle to stay
relevant in this rapidly changing age. Whether it’s the court of King Frederik in
Saxony or the court of the aging Queen Victoria of the British Empire trying to
maintain rule over the faraway riches of Australia, they must all contend with
the rising political forces clamoring to secure their piece of the pie in the nuclear
revolution. As ideologies clash in parliaments, entrepreneurs like yourself must
do their best to make sure they have plenty of friends in the halls of power.

ABOUT THE GAME

Nucleum: Court of Progress adds a groundbreaking mechanic that challenges even the most seasoned Nucleum players, delivering a fresh twist of complexity and competition. Enter the Court of Progress, where your ever-valuable Workers can rise to new heights as Politicians, opening pathways to score big by championing Party Agendas.

But beware: politics in the world of Nucleum is as ruthless as it gets. Sending Politicians isn’t just about earning Party perks – it’s about vying for dominance through an intense Area Majority showdown. And when King’s Day Scoring arrives, only those with the most Politicians in a Party will reap the rewards of their Party’s Agendas.

The stakes rise even higher as Parties themselves compete for supremacy. The Party with the largest political backing claims a significant scoring advantage, not only for the Leader, but for all the members of that Party.

As if that weren’t enough, Court of Progress introduces two brand-new Experiments, offering even more strategic depth and variability.

Whether you’re a master tactician or a daring innovator, this expansion will test your resolve and reward your ingenuity. The Court of Progress expansion makes every play of Nucleum even more epic.

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CATEGORY

Expansion Euro Game Economic Industry / Manufacturing Science Fiction

MECHANISMS

Action Retrieval Area Majority / Influence Contracts End Game Bonuses Hand Management Network and Route Building Tech Trees / Tech Tracks Variable Player Powers

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