A set of 120 realistic resourcesÂ
30 x Wood
30 x Stone
30 x Iron
30 x LetherÂ
You can find more details and information on our Kickstarter page: https://www.kickstarter.com/projects/boardanddice/dark-ages Â
Previous lowest price was 19,00 €.
30,00 €
A set of 120 realistic resources
Out of stock
A set of 120 realistic resourcesÂ
30 x Wood
30 x Stone
30 x Iron
30 x LetherÂ
You can find more details and information on our Kickstarter page: https://www.kickstarter.com/projects/boardanddice/dark-ages Â
Open your eyes. Do you see the perilous land of dreams and nightmares before you? A vision of beauty and horror is but the first step on your way to become a strategist, a conqueror, and perhaps even the victor. Delve into the disturbing landscapes and choose your destiny. Will you follow your personal dreams to project your power? Will you tread the ritual path leading you into lucidity? Will you embrace the nightmare and satiate the eternal hunger of the Cathedral? Whichever you choose, steel yourself for a brutal and treacherous conflict, for your opponents embark on this journey with the same goal as you, and even the land itself rises up to resist those who wish to become its masters.
It is the year 2060. Elizabeth is saying goodbye to her husband. They are going on a family trip, but Elizabeth must first finish a research project, so she promises to catch up with him later. A moment later, she watches her husband's autonomous vehicle leaving the driveway, her thoughts already drawn towards her work. Another normal day — at least that is what Elizabeth believes.
With the power and splendor of Egypt increasing, its influence now reaches far beyond its borders. Seth, the god of conflict, demands that you subdue Canaan, and wage war on the mighty Hittite Empire. Your soldiers are to march on any land that dares defy you or pose a threat to your kingdom. It is the time to muster your armies, gather your priests, claim mighty artifacts and secure the favor of a powerful cult to pave your way into even greater victories.
Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.
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